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Six
kinds of Terrain
(1)
Accessible
Plenty of roads and means of communication to the area. Accessible
from all sides. It is better to occupy the high ground where a
continuous flow of supplies will help to win the battle.
(2)
Entangled Area
An
area that is easy to enter but difficult to retreat from is not an ideal
area to camp in case the enemy blocks the escape route. But it can be
very useful for a sudden attack when the enemy is unprepared.
(3)
Temporary Ground
Not an ideal place to conduct a battle, unless one manages to trick the
enemy into the area, waiting until half of them have entered then attack
with full force to win the battle.
(4)
Narrow Pass
Occupying the entrance to the pass will lead to victory. Never attack
when the enemy occupies the entrance. But you may have a chance to win
if you attack before the enemy has reached there.
(5)
Precipitous Heights
It is vital to occupy the top of this terrain but withdraw if the
enemy is there first.
(6)
Great Distances Apart
It is difficult to win the battle if the enemy is within sight and both
armies are of equal strength.
Six
calamities
(1)
Flight
If both
armies are of equal strength, but one army is scattered around the
arena, and the odds are less than 1 to 5, then it is better to escape to
fight the battle another day.
(2)
Insubordination
A good army with weak officers will lead to a no win situation.
(3)
Collapse
Good
officers with an undisciplined army will lead to collapse.
(4)
Ruin
Humble and
total obedience of senior officers is vital, else the whole structure of
the army will fall into disarray.
(5)
Disorganization
Indiscipline in the ranks will lead to the ruin of the whole
company.
(6)
Rout
If the
general is not able to assess the situation thoroughly, attacking when
his unit is weak will inevitably lead to defeat.
Winning
War
(1) Using Terrain is a part of the tactics necessary
to win the battle.
(2) Calculates thoroughly regarding situation,
distances, dangers, difficulties, army capabilities, enemy capabilities
etc.
(3) Don't fight if battle cannot be won.
(4) During the heat of battle, a Sovereign order
(e.g. order to retreat if this is a sure win) needs to be shelved for
the time.
A
Good General
(1) Knows to fight for the cause rather than for
fame.
(2) Will take full responsibility for any action
taken.
(3) Always put good of his country first.
Conclusion:-

For victory in any battle:- The
General MUST KNOW
(1) Enemy & yourself.
(2)
The seasons of heaven.
(3) The natural advantages of earth.
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